Programming by Arseney Soroking | Graphic design by Yaron Granot
Endless platformer for mobile touch screen devices.
It is a nerve tensing and fast experience filled with clutch moments and hard difficulty.
The game is a single endless level. The player attempts to avoid being smashed, burned or otherwise eliminated by obstacles falling (mostly) from above. Most falling obstacles then remain on the ground, changing the levels terrain while the level scrolls upwards. Additionally to the obstacles, the player encounters power ups that help him traverse the environment and treasure that is used to buy upgrades in the upgrades screen.