Factory Crash (2015)

  • A physiotherapy game for the company "Bio Gaming".

  • A sort of tower defense game controlled with a kintec motion detection camera.

  • Randomly generated levels.

My part in production:

  • Programming.

  • 3D objects, materials and animations integration.

  • Part of the “Global Game Jam 2015” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.

  • A humoristic game in which you play a dolphin judge with a quick flipper on the "execution" button.

My part in production:

  • Programming.

  • Pixel art Game design.

  • Level design.

  • Writing.

  • Voice acting.

All Rise (2015)

Kampai Tour (2013)

  • A 3D tour in the restaurant.

  • An interactive menu.

  • Particle effects.

  • Mobile competability.

My part in production:

  • Managment of another developer.

  • Development and coding.

  • Part of the “Global Game Jam 2013” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.

  • An emotional art game about the cycle of life.

My part in production:

  • One of the two programmers for the project.

  • 2D graphics implementation using the UNI2D plugi-in.

  • Game design

  • Level design

Tomorrow (2013)

Arena of Champions (2013)

  • A multiplayer arena.

  • Turn based fighting mechanism

  • Many unique characters

My part in production:

  • Writer for the character plots.