
Smashout
Additional Projects

Quick hit slots
2015
Project description:
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A large slot machine game created by "DragonPlay".
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Lots of different slot machines.
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Facebook integration.
My part in the project:
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Technological consultant.
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Taught the team to work with Unity3D

Factory crash
2015
Project description:
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A physiotherapy game for the company "Bio Gaming".
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A sort of tower defense game controlled with a kintec motion detection camera.
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Randomly generated levels.
My part in the project:
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Programming.
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3D objects, materials and animations integration.

All Rise
2015
Project description:
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Part of the “Global Game Jam 2015” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.
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A humoristic game in which you play a dolphin judge with a quick flipper on the "execution" button.
My part in the project:
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Programming.
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Pixel art Game design.
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Level design.
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Writing.
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Voice acting.

Kampai Tour
2013
Project description:
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A 3D tour in the restaurant.
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An interactive menu.
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Particle effects.
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Mobile competability.
My part in the project:
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Managment of another developer.
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Development and coding.

Tomorrow
2013
Project description:
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Part of the “Global Game Jam 2013” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.
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An emotional art game about the cycle of life.
My part in the project:
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One of the two programmers for the project.
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2D graphics implementation using the UNI2D plugi-in.
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Game design
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Level design

Arena of champions
2013
Project description:
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A multiplayer arena.
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Turn based fighting mechanism
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Many unique characters
My part in the project:
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Writer for the character plots.
Project description:
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iPhone game.
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Ads, in-app purchases, Facebook and twitter sharing support.
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Multiplayer game via friends invite.
My part in the project:
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Programming and iTunes upload and support.

Backyard Shootn
Project description:
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A multi-platform shooting game for “Space cowboys studio”.
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Achievements, online high-scores, story mode and arcade mode.
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Multiple levels and targets.
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Full animations and sound.
My part in the project:
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PC and android versions compatibility.
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Debugging and problem fixing.
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Integration with the App-store.